Sorry friends, we won't make it in 2015. :/ Monster Boy needs more time and we agreed to give it the polishing it deserves. This means the release has to move to 2016.
Here's a new screenshot from the game. What a spooky place!
Woah - that skeleton looks dangerous. Let's go slowly from here...
We target Q1 2016 now and the team is working hard on creating the game we all want to play so badly. It will be great!
We also changed the subtitle. After much criticism on our previous choice 'Wizard of Booze'. The games subtitle is now 'Cursed Kingdom'. It fits nicely and we hope this is something more convenient for everybody
The animation team is working day and night to make a cool FMV intro for us! We believe they do a remarkable job. Thanks @Marco and team!
Oh my - this is one interesting hole in the wall! Want to explore ?
This part of the intro gives us an idea of how the snake mechanics work. Once we obtain the ability to transform to a snake we can check out what's inside. So exciting - and every explorers dream-come-true, right?
We're so happy to be able to work on a cool project like Monster Boy but things are getting surreal now: Yuzo Koshiro and two of his friends (to be revealed later) have joined the team and will contribute music to it! Wow...O.o - We always wanted to work with great musicians from Japan and we couldn't be more proud and happy about it.
Yuzo Koshiro is famous for his awesome soundtracks in many videogame classics like the Ys Series, Streets of Rage, Revenge of Shinobi, Actraiser and many more.
Yuzo Koshiro photo - grabbed from a great documentary about Japanese Musicians. Click image to watch.
We've updated the main character sprite (human form). While working on the game we always try to improve things and we received several opinions about the human form of Monster Boy. We believe this new design looks better so we updated our game assets accordingly.
While Game Atelier works on the game, there's also an external animation team preparing cool FMV cutscenes for Monster Boy.
Marco Nguyen at work with his colleague Bertrand Piocelle
The first work process is to create a rough animatic (b/w preview animation) to define the tempo of the movie. It allows the audio team to start working on the music and more. It also gives a great impression of all scenes so we can discuss details and approve them right away before production. The production time of the cutscenes alone is almost half a year.
One frame of the intro animatic - something surprises our hero...
Today we'd like to introduce you the guy with magical banjo skills: Banjo Guy Ollie!
When we began to think about how we could properly introduce Monster Boy to the public, we didn't even know this amazing person yet. One day, we browsed the various YouTube retro channels and stumbled across his banjo arrange of the Wonder Boy 3 town music. It was beautiful! Hand-made from a great fan of the legendary series and executed like the track was always meant to be played on a banjo.
We contacted him about our project and he immediately agreed to join us. We are very happy about how it turned out - announcing a game without talking a lot and just enjoying some music to rekindle the golden age of videogames. The video expresses exactly how we feel about the chance of reviving a legendary game series. It's so much fun!
THE LAST DUNGEON
Ollie just uploaded a new track for everyone to enjoy! It's an arrange of 'The Last Dungeon' track of Dragon's Trap. We know it's one of the most popular Wonder Boy III tracks and you'll hear it in one way or another in Monster Boy too.
The frog transformation allowed us to reach this special place in the game and we found a chest!
Another detail you can see in this image is that the equipment is visible right on the character sprite and it will change in realtime. It will be really cool when you discover a new weapon, armor or shield.
As for the game progress: we're planning to finish the game towards Q3/Q4 of this year and the team is working hard to make it an amazing experience for fans of the legendary series and new players who never got the chance to try a classic Wonder Boy in Monster World game.
We're excited about the opportunity to be part of a legendary game series and to work with Ryuichi Nishizawa, the creator who started it all. From time to time we'll share news and insight about the development of Monster Boy - And The Wizard Of Booze! We enabled comments on this blog so feel free to share your thoughts with us. Thank you for your interest and please stay tuned.